VDP1 updated

I didn’t thought it would be that hard to add this feature to my vdp1 rendering system …
Anyway, for those interested, the discussion regarding this matter started on this page.

Now for the good stuff : backgrounds aren’t plugged in as I haven’t finished my VDP2 cache yet, but the sprites are fully functionnal.

  • Previous rendering :

040321-bakubaku2040321-bakubaku4

  • Current rendering :

bakubaku_ok1 bakubaku_ok2

Quite neat heh 🙂
Perspective correction won’t work in some particular cases (like non trapezoid quads), but it’s marginal. I’m trying to get info on how making it work in every possible quad configuration, but it’s getting really technical and mathematical, and I’m not that good at it :p

Now I’m moving back to my VDP2 cache 😉